Rhythm Run
Project Brief:
Design a game centered around extensive player customization
My Solution:
To meet the brief, I designed Rhythm Run around the Creativity, Mastery, and Social pillars of the Quantic Foundry player motivation model.
- Creativity – Players can personalize their experience through character design, gameplay style, and visual customization. The game encourages experimentation, allowing players to discover and tinker with different builds to suit their playstyle.
- Social – The game features multiplayer co-op for up to four players, allowing friends to team up for dungeon runs, fostering teamwork and social interaction.
- Mastery – The action combat and platforming elements are designed to challenge players’ skill and timing. Each dungeon is paired with its own unique soundtrack, encouraging players to master both the music’s rhythm and the dungeon’s mechanics.
As a personal challenge, I also sought to integrate rhythm mechanics into a Metroidvania-style experience — developing and programming combat that syncs precisely with each track’s BPM.




