Dungeonbound (Ongoing Project)
About:
DungeonBound is a roguelike card-based RPG where every decision counts. Build your party, craft powerful synergies, and plan elaborate combos to overcome the depths of the dungeon.
Inspiration:
DungeonBound began as a personal challenge — to create a game that blends the core elements of my favourite genres into one cohesive experience.
- From RPGs like Final Fantasy, I drew inspiration from the freedom of party composition, the thrill of discovering new classes, and the satisfaction of building synergistic teams through skill trees and abilities.
- From card games such as Digimon Card Game, Yu-Gi-Oh!, and Shadowverse, I wanted to capture the strategic depth of deckbuilding — crafting the perfect strategy from a pool of seemingly random resources.
- And from roguelikes like Hades, Slay the Spire, and Balatro, I implemented the addictive replayability and freshness of each run, where no two playthroughs ever feel the same.
DungeonBound is ultimately a celebration of strategy, discovery, and experimentation — a love letter to the genres that shaped my passion for game design.